Friday, June 28, 2013

John Esborn Character Model Start

So I have figured out what I want to practice rendering in cycles now. I decided to model one of my comic book characters that I have never modeled before. I have also decided to use a large amount of normal maps in order to reduce my polygon count while and in turn make working in cycles a lot faster.... anyhow here is my first progress check....enjoy!

Wednesday, June 19, 2013

Cycles!

So this is not new technology but it has been something that I have been reluctant to try due to it's complexity and node system that looks like a road map of wires, input, output boxes, slider adjustment tabs, and just a vast amount of options that scared the hell out of me. So I recently decided to give it a try and have found it to not be as complex as I had thought it to be....it is still a daunting task to accomplish however, I am definitely excited to learn to use it......soooooo here is my first test render with it and even with how simple this scene is, the lighting and reflections are amazing and seem accurate to the real world! enjoy!!!

Friday, June 14, 2013

Walk Cycle Rough Start


So here is my first render of my rough walk cycle....surprisingly pretty easy to get this far however the minute tweaking is what will take the most time lol XD....anyhow here you are.

Got My Rig Done

So I spent some time today rigging up this mesh I downloaded from cgcookie.com.....thank you johnathan williams, you are the best mentor haha. Anyhow I hope to get some test animations done sometime today for everyone to see :D....anyhow enjoy!

Sunday, June 2, 2013

Learning the Basics

So This summer my goal is to learn at least the basics of 3d animation and so here is my first attempt at making objects come to life.